Army Builder
Pick a faction, set your points limit, and let the builder track every wound, weapon, and detachment rule as you go. Save loadouts to your account; drop the whole list into your basket in one move.
Open the BuilderA working outfit for Warhammer and Dungeons & Dragons. Armies built, dice rolled, tools sharpened — everything a tabletop hobbyist needs, kept under one roof by folks who play the games themselves.
Two contraptions of our own making — built because the shop floor needed them, then opened up for everyone.
Pick a faction, set your points limit, and let the builder track every wound, weapon, and detachment rule as you go. Save loadouts to your account; drop the whole list into your basket in one move.
Open the BuilderTwo of your saved armies, played out on a top-down board with live commentary in the side panel. Practice match-ups before the tournament — or pit your roster against the house.
In the ForgeSix tables, six neighbourhoods. Step through whichever door you came for — or wander between them, we don't mind.
Grimdark sci-fi in the 41st millennium. Combat Patrols, Codexes, Detachments — from first marine to grand tournament list.
Step inside →High fantasy across the Mortal Realms. Spearhead boxes, Battletomes, scenery — everything from a starter Stormcast to a Slaves to Darkness horde.
Step inside →Ranks, files, and proper standards. Bretonnians, Empire, Orcs & Goblins, Tomb Kings — the classics, back where they belong.
Step inside →Rulebooks, modules, dice that roll true. Player handbooks for newcomers; DM screens, minis and scenery for the long-running table.
Step inside →Side-cutters, files, glue, magnets and movement trays — the unglamorous gear that decides whether your minis end up sharp or shaggy.
Step inside →Citadel, Vallejo, Army Painter — primers, contrasts, washes, metallics. Brushes from rough-in synthetics to Series 7 Kolinsky sable.
Step inside →What's been walking out the door this fortnight — picked by the shop staff, not the algorithm.
Read at the workbench, watch on the tablet beside it. Written by the folks who pack your boxes and play on Wednesday nights.
A whole shelf of beginners get the basecoat right and falter at the highlight. Three brush angles, two thinning ratios, and the trick of working in flat-shadow light — that's the lot.
Read the guide →The new mission deck has six twists most pickup games miss. We walk through each one with a worked example on a 30-by-44 board — including the corner deployments that ruin first-turn alpha strikes.
Watch the tutorial →A weekend project. Hot-wire cutter, blue foam, the kind of patience you'd give a stripped paint job — and you'll have a piece of LOS-blocking terrain that holds up at the tournament weekend.
Read the guide →Painters, batreppers, dungeon-masters — the folks whose work makes our shelves worth visiting twice.
Twelve years at the airbrush. Known for grimdark Death Guard and a no-nonsense weekly stream on the realities of competing in painting comps.
Visit the WorkshopThe only photographs in this whole catalogue — because real paint deserves the real eye. Submit your own; we feature six new ones a fortnight.
One purse, four houses. Every pound spent at War Dungeon earns coins you can spend across the whole Nerdworks family — including ours.