The big tabletop simulators on the web don’t know what you own. This one does. It runs whatever army you actually built in the Builder — same units, same points, same paint scheme once we wire the gallery hook. Your Salamanders look like your Salamanders, not a generic green silhouette.
We didn’t want a solved game where the optimal play stares back. Claude reads the board each turn and tells the story — opens at long odds, calls the reach for the centre objective, names the heroic moment when it shows up. It’s a battle, not a spreadsheet of expected damage.
“The simulator works at our pace, not a competitive ladder’s. Async turns, no clock, no rank pressure.”
Built for hobbyists. The people who paint, then play, then go back to the bench. If you only get a turn in once a fortnight, the simulator waits as long as you need. If you want to drill match-ups across an evening, she keeps pace.